Brief Description
Starting with the idea of fairness, this unit develops a
method of random sampling using random numbers, which is then
applied to the selection process behind premium bonds.
The premium bond situation is modelled by a simple simulation
game Ernie in which some associated flaws and fallacies
are studied.
Design Time: approximately 4 hours.
Aims and Objectives
On completion of this unit pupils should be able to draw up
their own random number tables using a suitable randomizing
device, and to use random number tables to draw a small sample
from any population up to 100 whose members can be numbered.
They should be more aware of the connection between random
selection and equally likely outcomes, some of the problems in
making numbers truly random and some phenomena which exhibit
random variation.
They should understand the statistical basis to premium bonds,
and they will have practised reading and interpreting data
presented in tabuhr and bar chart form.
Prerequisites
For one part of B1, which can be omitted, pupils need
to be able to use a pair of compasses and a protractor and to
understand the words radius, radii and polygon. Optional
questions require the drawing of bar charts, and it will help if
pupils have previously drawn simple bar charts.
Equipment and Planning
Approximately 200 plastic counters or beads are needed in
Section A and 100 in Section C. Coins and dice
are needed in Section A, together with squared paper and
a container (a bag) from which to draw numbers. Compasses, ruler,
protractors, card and a 'nail' and scissors are needed in Section
B as well as dice and coins. One 10 by 10 square would
be useful in Section C for recording the purchase of
premium bonds, numbered 0-99.
Individual working is possible in Sections A and B
Section A uses easy games with dice and coins to
establish the ideas of fairness and equal likelihood. The last
two games introduce the basic idea of random numbers and random
sampling. Section B develops the ideas of random numbers
more fully and leads to the more formal use of random number
tables. Section C uses random number tables to show how Ernie
selects prize-winners from premium bond holders.
Detailed Notes
Section A
Pupils need to be grouped in threes for all games in this
section. (It may be useful to give names Ann, Brian and Charles
to the members of each group for all the games.) It is
recommended that each group plays either A1 and A2
or A3 and A4 and then moves on to A5, A6
and A7.
It should be emphasized that if each has an equal chance of
winning it is a fair game. It is not a question of whether or not
it is possible to cheat.
The fairness or unfairness should show up in the results,
though allowance must be made for random variation. Collecting
chss results should dispel any doubts about fairness. The bar
charts are optional though they can provide visual evidence of
fairness or bias.
Theoretical explanations which involve looking at equally
likely outcomes may be given to brighter pupils.
A1
A FAIR game.
Theoretical results come from:
A |
H |
H |
H |
H |
T |
T |
T |
T |
B |
H |
H |
T |
T |
H |
H |
T |
T |
C |
H |
T |
H |
T |
H |
T |
H |
T |
Winner |
Throw
again |
C |
B |
A |
A |
B |
C |
Throw
again |
A2
An UNFAIR game.
Suppose Brian always calls Heads against Ann, and
Charles always calls Tails. Then theoretical results
come from:
H |
H |
Brian wins |
H |
T |
Charles wins |
T |
H |
Ann wins |
T |
T |
Charles wins |
Ann and Brian have a 50% chance of being eliminated at the
first throw (semi-final). Charles cannot be eliminated until the
second throw (final). Charles has probability 1/2
of winning; Ann and Brian have probability 1/4
each of winning.
A3
Assuming an unbiased die, this game is clearly FAIR.
A4
An UNFAIR game.
Brian, choosing Head and a Tail, has more
chance of winning. Theoretical results came from:
1st coin |
2nd coin |
Results |
H |
H |
Ann wins |
H |
T |
Brian wins |
T |
H |
Brian wins |
T |
T |
Charles wins |
The three outcomes double Head, Head and Tail,
double Tail are not equally likely. The results of the
game should emphasize this.
A5 and A6
Between them these two games involve the ideas behind
random numbers. A5 involves numbers but not randomness. A6
involves randomness but not with numbers.
A5 is UNFAIR since no-one writes down numbers at
random; there is usually a preponderance of 3's and 7's, and
rather fewer 1's and 9's. A6 should be FAIR if the
pieces of paper are identical, folded the same way and there is
adequate mixing. This may need stressing with the pupils.
A7
This is a summary of results so far. Question b
indicates that even in a fair game random variation is present.
With 20 counters it is not possible for three players each to win
the same number of counters. Question c is
designed to draw out the fact that playing the game a large
number of times leads to greater certainty about its fairness or
otherwise.
Question d is meant to direct attention to
rolling a die or tossing a coin.
Section B
The equally likely outcomes are here formalized to generate
random numbers.
B1
These four methods can be tried individually or in pairs,
one member generating the numbers and the other recording. Most
pupils need only two of the four methods to understand the ideas
(Methods 1 and 4 take longer). All are fair methods.
Method 1
This describes the construction of a decagonal spinner. A
professionally made one can be used or the teacher might-like to
prepare sufficient in advance as 'home-made' ones take time.
Method 2
This is shown in Table 3 to be fair. Examples should be
emphasized.
Method 3
This involves using an icosahedral die. These can be bought
from E.J. Arnold or Technical Prototypes. It is possible to make
an icosahedron but it is time-consuming. Ignore this method if no
icosahedron is available.
Method 4
(Pupils familiar with binary numbers may be interested to know
that this method is based on them, putting 0 for T and I for H.
THHH becomes 0111, which is 7 in binary).
The use of Table 4 should be considered with the three lines
of Table 5 before the experiment is done.
In each of these methods the 40 numbers should be recorded as
a list and on the tables on pages Rl and R2.
The bar charts showing frequency distribution are optional.
They can be expected to be uniform, and the effect of random
variation can be lessened by collecting class results.
Note that non-random numbers can also lead to a uniform
distribution. E.g. 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 is
uniform but not random. The unique feature of random numbers is
that at each step each number is equally likely to occur.
B2
- This should be more or less random.
- This will not be random since there can be no 0's and
smaller numbers are more likely.
- This will be more or less random unless you choose a page
on which a single firm has a lot of telephone numbers in
sequence.
- This is an important revision question similar to A5.
There is usually a dearth of 0's and 9's and an absence
of two successive occurrences of the same digit.
B3
Random number tables are introduced as the printed
results of carrying out some random experiment. Usually computers
use arithmetic procedures to produce lists of numbers which
satisfy all the standard tests for random riumbers.
Other uses of random number tables are possible and could be
shown to more able pupils. For example, to get random numbers
from 1 to 17 you could use two-figure random numbers. If the tens
figure is even, call it 0; if the tens figure is odd,
call it 1; and ignore 00, 18 and 19.
So
77 04 01 09 73 59 84
becomes
17 4 1 9 13 19 4
(The abundance of 7's and 9's in the truly random numbers of
Table 6 should be pointed out as being quite possible.)
*B4
This is an optional section for the more able/faster
pupils to do while the slower ones are catching up.
Pupils can be numbered alphabetically or by numbering desks,
among other ways. It is usual in this context to have sampling 'without
replacement', so if the same random number occurs again it is
ignored. This is the point being made in Questions b
and c. It may be worth discussing this with the
class if the problem arises. An example of sampling 'without
replacement' is found in C1b.
Section C
Leaflets on premium bonds are obtainable from most post
offices. (Children cannot buy premium bonds, but adults can hold
them in a child's name.)
C1
Although premium bonds cost £1, they have to be bought
in multiples of £5. This is not mentioned in the Pupil Unit
since it would confuse the setting up of C2, the Ernie
game.
- It is fair.
- It is fair since the ruling applies to all bonds.
It is most unlikely since the proportion of winning bonds
is so small. Allowing a bond to win two or more prizes is
equivalent to sampling with replacement.
- Choice should not make any difference, as is illustrated
by the game.
C2
As described the teacher can take the part of the post
office (or if you wish, this task can be given to a pupil). A 10
by 10 grid is useful here (see Equipment and Planning).
As described the class will have to be split into 10 groups. If
you wish, you can split the class into groups of size 11 and have
several games being played at once, with each pupil buying bonds
individually and one of the group acting as the post office. The
suggestion in the Pupil Unit that groups should discuss
strategies of choosing bond numbers is to encourage the airing of
some fallacies connected with such things as lucky numbers and
superstitions.
If you play the game as described, the use of a 10 by 10 grid
is to ensure no two groups buy the same numbered bonds.
Alternatively you could use a set of tickets numbered 0 to 99,
and the groups could buy their 10 tickets in turn from you. (Books
of raffle tickets can be used.) Any simple fair method of
choosing an order can be used.
In order to make the prizes sufficiently large some compromise
had to be made in matching this game with reality. The interest
rate assumed is 10% per month to give a monthly draw.
Alternatively you could use the same figures with a 10% per annum
prize money and call each game a yearly draw.
C3
A frequency table or bar chart showing the number of
groups winning different amounts of prize money over the 10
months might be illuminating, especially to see how many groups
won over Z10 and by how much.
In Question d pupils should realise that
numbers successful in the short run have the same chance as any
other set of numbers in the long run. Question e
should show that pupils with the greatest choice of bond numbers
had no better chance of winning, and so it does not matter which
numbers you choose. In Question g the method is
fair by definition of random numbers.
It may be useful to pool all these ideas together in a final
class discussion. Although the money used to purchase premium
bonds can be recovered, this does not mean that there is no loss
involved. There is a loss of purchasing power of the £1 due to
inflation. Also, if otherwise invested at 10% (simple) interest,
all groups in the Ernie game winning less than £10 can
be considered as losers. If the current rates of interest are
higher than the effective rate being given out as prizes for
premium bonds, then actual bond holders could be considered
losers. Brighter pupils might like to see the effect of, say, a
15% rate being available elsewhere. People may nevertheless still
buy premium bonds because of the small chance of winning a very
high prize.
C4
These questions can be answered using the complete
results recorded during the Ernie game within the same
sort of random variation shown in C3. It should be
brought out that no strategy is better than any other.
Answers
A1 |
c |
Fair |
|
|
|
A2 |
c |
Unfair |
|
|
|
A3 |
c |
Unfair |
|
|
|
A4 |
c |
Unfair |
|
|
|
A5 |
c |
Unfair. See detailed notes. |
|
|
|
A6 |
c |
Fair. See detailed notes. |
|
|
|
A7 |
a |
See above. |
|
b |
No. See detailed notes. |
|
c |
See detailed notes. |
|
d |
See detailed notes. |
|
|
|
B2 |
|
See detailed notes. |
|
|
|
B3 |
c |
0,4,0,1,0,3,4,3,5,5 |
|
d |
4,3,4,3,5,5,6,1,2,3 |
|
f |
4, 1, 9, 73, 35, 12, 39, 43, 64, 40 are
the most likely answers. |
|
|
|
B4 |
|
See detailed notes. |
|
|
|
C1 |
|
See detailed notes. |
|
|
|
C3 |
d |
No |
|
f |
No, not in the long run. |
|
g |
Yes |
Test Questions
(When there is a True/ False at the end of the sentence, you
are to say if the statement is true or false.)
- Ann, Brian and Charles play some games 21 times. Here are
the results:
Game
1
|
Number
of wins
|
Ann
|
6
|
Brian
|
8
|
Charles
|
7
|
|
|
Game
2
|
Number
of wins
|
Ann
|
4
|
Brian
|
12
|
Charles
|
5
|
|
|
Game
3
|
Number
of wins
|
Ann
|
5
|
Brian
|
9
|
Charles
|
7
|
|
- In a fair game they will always all win exactly
seven times. (True/False)
- Game I is probably a fair game. (True/False)
- Game 2 is probably a fair game. (True/False)
- What would you do to help decide if Game 3 is
fair or unfair?
- In ten single-figure random numbers every figure from 0
to 9 will always be there once. (True/False)
- Describe one way of obtaining random numbers using coins,
dice or spinners.
- Ann is obtaining random numbers. She writes down: 3, 2, 1,
7, 3, 8.
- The next number cannot be 8. (True/False)
- The next number is more likely to be 5 than 3. (True/False)
- Numbers written from your head are random numbers. (True/False)
- Here are some ways of obtaining numbers. Say whether the
numbers are random or not random.
- Write down the size of shoe worn by pupils in
your class. (Random/Not Random)
- Count the number of words on a page in a book.
Write down the last digit (units digit). (Random/Not
Random)
- Measure the height of pupils in centimetres.
Write down the first figure. (Random/Not Random)
- Here is a line from a table of random numbers.
87 71 56 03 85 03 11 69 23 98 78 64 52 19 04 39
Starting from the beginning of the line each time, use it
to write down five random numbers.
- from 0 to 9
- from 3 to 7
- from 0 to 74
- from 25 to 70
- If you buy a premium bond, you can't get your money back.
(True/False)
- In the Ernie game:
- Odd numbers are more likely to win than even
numbers. (True/False)
- Some people win more prize money than others. (True/
False)
- Small numbers always win more prizes than large
numbers. (True/ False)
- All sets of ten numbers have the same chance of
winning. (True/ False)
Answers
1 |
a |
False |
|
b |
True |
|
c |
False |
|
d |
Play it more times. |
|
|
|
2 |
|
False |
|
|
|
3 |
|
Any of Methods 1-4, Section B1. |
|
|
|
4 |
a |
False |
|
b |
False |
5 |
|
False |
|
|
|
6 |
a |
Not random |
|
b |
Random |
|
c |
Not random |
|
|
|
7 |
a |
8, 7, 7, 1, 5 |
|
b |
7, 7, 5, 6, 3 |
|
c |
71, 56, 3, 3, 11 |
|
d |
56,69,64,52,39 |
|
|
|
8 |
|
False |
|
|
|
9 |
a |
False |
|
b |
True |
|
c |
False |
|
d |
True |
Connections wlth Other Published Units from the Project
Other Units at the Same Level (Level 1)
Shaking a Six
Practice makes Perfect
Tidy Tables
Wheels and Meals
Probability Games
If at first...
Leisure for Pleasure
Units at Other Levels In the Same or Allied Areas of the
Curriculum
Level 3
Cutting it Fine
Pupil Poll
Level 4
Choice or Chance
Testing Testing
This unit is particularly relevant to: Mathematics.
Interconnections between Concepts and Techniques Used In these Units
These are detailed in the following table. The code numbers in
the left-hand column refer to the items spelled out in more
detail in Chapter 5 of Teaching Statistics, 11-16.
An item mentioned under Statistical Prerequisites
needs to be covered before this unit is taught. Units which
introduce this idea or technique are listed alongside.
An item mentioned under Idea or Technique Used is not
specifically introduced or necessarily pointed out as such in the
unit. There may be one or more specific examples of a more
general concept. No previous experience is necessary with these
items before teaching the unit, but more practice can be obtained
before or afterwards by using the other units listed in the two
columns alongside.
An item mentioned under Idea or Technique Introduced
occurs specifically in the unit and, if a technique, there will
be specific detailed instruction for carrying it out. Further
practice and reinforcement can be carried out by using the other
units listed alongside.
Code No. |
Statistical
Prerequisites |
|
|
None |
|
|
Ideas
and Techniques Used |
Introduced
in |
Also
Used in |
1.2a |
Using discrete data |
|
Shaking a Six
Probability Games
Leisure for Pleasure
Fair Play
Wheels and Meals
If at first...
Tidy Tables
Cutting it Fine |
1.3c |
Sampling from distributions or infinite
populations |
|
Fair Play
Cutting it Fine |
1.4a |
Data by direct counting |
Shaking a Six
Leisure for Pleasure
Testing Testing |
Fair Play
Cutting it Fine |
2.1a |
Constructing frequency tables |
Wheels and Meals
If at first...
Tidy Tables |
Leisure for Pleasure
Choice or Chance |
2.2a |
Bar charts for discrete data |
Shaking a Six
Leisure for Pleasure |
Cutting it Fine |
|
Ideas
and Techniques Introduced |
Also Used in |
1.3e |
Variability in samples |
Probability Games
Fair Play
Choice or Chance
Practice makes Perfect
If at first...
Cutting it Fine
Pupil Poll |
1.3f |
Random numbers |
If at first... |
1.3g |
Random number tables |
If at first...
Pupil Poll |
4.3n |
Fairness and randomness |
|
5a |
Reading tables |
Shaking a Six
If at first...
Testing Testing
Wheels and Meals
Leisure for Pleasure
Probability Games
Tidy Tables |
5b |
Reading bar charts, pie charts,
histograms |
Cutting it Fine
Wheels and Meals
Leisure for Pleasure
Tidy Tables |
5x |
Comparing actual with expected values |
Probability Games
Choice or Chance
If at first...
Testing Testing
Fair Play |
Page R1
Number |
Tally |
Total |
0 |
|
|
1 |
|
|
2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
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Table 8 - Tally chart for first method
Chosen method.......
Number |
Tally |
Total |
0 |
|
|
1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
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Table 9 - Tally chart for first method
Chosen method......
First
two throws |
Third
and fourth throws |
Number |
1 |
2 |
3 |
4 |
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Table 10 - Numbers using Method 4
Page R2
Number |
Tally |
Total |
0 |
|
|
1 |
|
|
2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
|
|
Table 11 - Tally chart for Method 4,
tossing four coins.
Number |
Tally |
Total |
0 |
|
|
1 |
|
|
2 |
|
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3 |
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4 |
|
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5 |
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6 |
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7 |
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8 |
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9 |
|
|
Table 12 - Tally chart for random number
tables.
Score sheet for Ernie game
GROUP NUMBER............... BOND NUMBERS |
|
Prizes |
Value |
Month 1 |
Month 2 |
Month 3 |
Month 4 |
Month 5 |
Month 6 |
Month 7 |
Month 8 |
Month 9 |
Month 10 |
1 |
10p |
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2 |
10p |
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3 |
10p |
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4 |
10p |
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5 |
10p |
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6 |
10p |
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7 |
10p |
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8 |
10p |
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9 |
10p |
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10 |
10p |
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11 |
50p |
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12 |
50p |
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13 |
50p |
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14 |
50p |
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15 |
£1 |
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16 |
£1 |
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17 |
£5 |
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Amount
Won |
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|
Total amount won after 10 months £........
Page R3
Random Numbers
77 04 01 09 73 89 84 35 77 76 12 39 43 64 97 40 83 99 18 26 |
39 00 29 43 44 23 01 92 63 88 89 61 91 67 90 04 22 34 19 93 |
63 78 56 92 64 87 82 73 33 53 25 36 40 91 19 52 36 40 91 19 |
52 67 36 19 67 84 34 55 97 37 92 30 27 26 71 04 71 78 38 15 |
58 21 59 06 07 57 57 99 40 43 47 18 03 62 91 41 60 90 45 13 |
|
24 65 06 55 72 04 87 31 29 39 56 29 93 95 65 90 95 99 87 46 |
66 36 07 93 49 20 02 59 48 54 35 73 34 68 72 44 28 87 44 81 |
09 77 10 52 52 52 65 29 15 82 81 23 56 99 82 21 01 62 81 98 |
14 56 32 69 71 27 29 74 87 24 79 42 66 10 50 75 47 87 08 26 |
35 84 64 56 47 54 11 22 93 84 75 65 06 91 47 47 67 25 97 25 |
|
08 35 58 94 06 04 02 41 56 90 12 38 09 87 20 22 20 30 72 51 |
39 84 92 69 36 47 42 09 72 28 20 63 90 67 24 56 54 27 12 89 |
16 20 61 32 75 91 50 16 53 51 83 14 30 93 83 74 59 31 70 81 |
54 35 42 49 55 57 13 50 70 03 72 39 48 67 94 73 37 67 13 39 |
66 29 74 71 55 60 88 08 10 62 08 10 55 28 51 86 52 75 00 14 |
|
59 00 51 60 44 72 59 53 94 22 10 74 38 54 43 43 45 29 91 74 |
43 45 29 91 74 43 58 08 72 99 89 09 38 66 75 45 49 00 47 42 |
75 47 88 59 25 21 04 61 07 14 40 73 42 68 67 25 68 76 98 45 |
28 80 46 57 74 80 62 57 51 32 33 42 06 56 17 81 94 25 05 63 |
58 62 21 99 86 58 90 78 87 05 96 57 38 14 37 35 05 51 87 25 |
|
87 71 56 03 65 03 11 69 23 98 78 64 52 19 04 99 04 73 90 48 |
41 21 95 96 34 83 03 16 31 72 11 50 65 47 58 80 68 92 79 82 |
77 93 27 40 49 08 05 83 42 49 80 95 99 46 24 51 85 74 13 83 |
81 27 96 24 42 13 33 55 25 65 91 39 43 36 83 32 40 32 48 71 |
93 44 83 25 03 62 06 48 98 74 38 18 76 63 58 44 87 58 91 26 |
|
47 04 95 29 28 67 85 59 17 41 49 89 23 35 50 90 28 97 55 86 |
20 52 82 47 00 24 00 46 69 91 07 37 21 93 54 92 73 09 06 08 |
36 67 47 47 03 16 69 50 48 41 70 97 26 43 30 52 10 16 85 03 |
35 60 74 94 29 84 89 72 57 65 49 30 11 61 54 88 18 85 68 32 |
37 80 42 50 20 09 57 58 41 58 42 62 17 11 94 98 81 98 04 49 |
|
10 91 74 06 38 02 57 04 25 67 52 47 72 59 62 22 42 44 98 26 |
10 17 59 75 76 74 67 12 19 68 34 28 32 54 11 80 14 51 42 07 |
42 45 57 52 07 84 44 43 01 65 20 56 64 01 46 39 26 73 83 92 |
01 61 18 96 23 36 41 01 57 70 20 29 64 90 49 77 41 32 85 93 |
74 91 20 66 07 62 81 51 40 58 26 21 96 98 14 57 69 96 99 86 |
|
30 25 71 25 27 20 69 11 38 51 41 67 45 95 22 35 55 75 36 20 |
84 64 38 27 68 61 01 90 31 58 18 77 70 79 15 29 55 10 20 18 |
28 69 32 14 56 22 86 70 48 24 83 87 16 63 66 62 21 74 98 04 |
38 40 21 06 72 81 04 57 41 98 12 60 98 24 11 51 34 27 02 49 |
06 36 38 42 84 53 41 95 37 29 48 68 72 86 22 22 71 76 85 09 |
|
30 36 31 16 12 35 75 25 20 31 83 50 84 83 34 07 37 45 09 73 |
18 87 76 43 56 63 19 65 36 86 14 47 86 86 30 97 48 08 80 49 |
32 70 17 68 75 98 52 05 67 68 22 94 80 18 05 90 28 45 40 52 |
66 60 69 56 87 43 72 87 76 43 40 66 08 77 50 43 70 91 86 54 |
32 60 71 47 28 06 21 63 63 16 25 32 21 35 62 47 20 42 08 87 |
|
43 89 32 54 85 23 87 60 87 38 11 47 76 85 83 97 89 52 11 56 |
49 55 09 63 51 15 26 48 22 99 40 82 75 31 19 71 87 57 58 67 |
00 04 13 23 93 86 64 21 15 55 69 21 19 54 22 57 61 46 85 70 |
99 50 06 22 15 92 33 21 68 45 25 97 27 21 06 67 93 15 96 29 |
80 62 34 15 07 51 34 99 93 37 31 96 54 85 39 37 94 10 91 51 |
|