If At First... Statistics In Your World 
Student Notes  
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Brief Description
 
Aims and Objectives
 
Prerequisites
 
Equipment and Planning
 
Section A - Simple Simulations
 
Section B - Random Numbers
 
Section C - More Simulations
 
Answers
 
Test Questions
 
Test Questions - Answers
 
Connections with Other Units
 

Brief Description

The central theme is that of using simulation to model real-life situations. Children often collect sets of cards; the first simulation investigates how long it would take to collect a set of four. Other simulations use dice and random numbers to model booking seats on a minibus, finding the right key for a door, the weather and being stopped at traffic lights.

Design time: 5 hours (B4 and C3 optional)

 

Aims and Objectives

On completion of this unit pupils should be able to set up, and improve if necessary, a simulation using (i) playing cards, (ii) a die, and (iii) a random number table; to model simple real-life situations.

They will have practised the use of a random number table to select series of random numbers to suit varying probability requirements.

They meet examples of everyday situations which can be rephced (to various degrees of accuracy) by simple probability models and simulated in the classroom.

They should be more aware of the advantages and possible disadvantages of replacing real-life situations by models.

 

Prerequisites

Pupils should be familiar with simple fractions and proportions, and should be able to mrry out division to one decimal place.

 

Equipment and Planning

Dice and packs of playing cards are required for the class, ideally one for each pair of pupils.

The record pages R1 to R3 contain blank tables and answers to be completed. Page R4 is a set of random number tables.

Concepts in probability are rather difficult; consequently the success of this unit depends greatly on the level of participation of the teacher. It is not recommended that this material be treated wholly as individually-based learning.

Section A is intended for all pupils and develops the idea of a simulation as an experiment which models the essential features of the real-life situation. Two problems are investigated: the collection of sets of cards, or the like, and the operation of a minibus service.

Section B introduces random numbers and random number tables. B4 is optional, designed for more able pupils, and develops the use of random numbers beyond the general demands of the unit.

Section C provides further practice in the use of random numbers by modifying the minibus example. It introduces two further, more sophisticated situations (one optional in C3, again for more able pupils): key selection and the passage through two sets of traffic lights.

 

Detailed Notes

When probability is used to model real-life situations, the calculations can become quite complex. This is apparent from the theoretical solutions presented later.

This unit helps pupils build up an intuition for such ideas. It shows how real-life events can be likened to random processes by assigning and combining the relevant probabilities. The rules of probability are thus being built on intuitive foundations.

Monte Carlo methods are used - this means using random numbers for simulating chance events. A single trial is unpredictable, but repeated trials indicate the distribution of results that might be expected. This requires many results. It is suggested that class results be combined, though it is essential that all pupils do some simulations individually. They then develop a feeling for probability by seeing random events in different settings.

As described in Section A below, it is better to start with random number generators: spinning discs, tossing coins, throwing dice, etc. Class results can be used to illustrate that all digits, pairs of digits, and so on appear independently and with equal frequency in the long run.

These features of random numbers are crucial and could be emphasized by using biased spinners. They are also considered in the Level One unit Being Fair to Ernie.

The object is to develop a feel for random numbers. The simulations in this unit use randomizing devices to model ideal problems.

Teachers desiring to find out more about theoretical aspects of simulation could consult the following books.

  1. Monte Carlo Methods, by J. D. Hammersley and D. C. Handscomb, (Methuen, London, 1964.) This deals with some of the theory.
  2. The Teaching of Probability and Statistics, A. Engel in L. Rade (ed) (Almqvist and Wiksell, Stockholm, 1970; distributed in this country by John Wiley). This looks at some simulations that can be done by schoolchildren.

 

Section A

We suggest that you introduce this section with a class demonstration and discussion. Throw a die, call Heads if an even number results, call Tails when odd. Repeat this several times, then ask the pupils to guess the rule. Alternatively, call Boy for odd and Girl for even to simulate births by sex.

This can lead to the consideration of the possible advantages and disadvantages of simulations: speed, convenience, danger of over-simplification. One can then show that many aspects of the real world can be considered as chance events that can be modelled by the appropriate use of random numbers, for example, male/female birth, car/van passing, rain/dry.

Thus instead of a real process, it is sufficient to show the output of a randomizing device, even though equally likely probabilities may not be involved. This is the essence of Monte Carlo methods.

Two particular simulations are suggested in the pupil notes for discussion. Tossing a coin four times can simulate the number of boys and girls in a family, using Heads for girls and Tails for boys. Book cricket is a game played by following a text and using a = maiden ball, b = bowled, c = caught, d = 2 runs, e = 1 run, f = 4, g = 6, etc.

Pupils may well have their own rules for this game, which is not a particularly realistic model of a game of cricket, since little attempt has been made to match up the probabilities.

Pupils may benefit from a demonstration of A1 and A2 from the teacher. If resources are short, A1 and A2 could be attempted by different parts of the class. A whole pack of cards is not essential, though equal numbers of each suit are; the replacement of cards is necessary if there are only a few cards, but this is difficult to organize.

A1
The first example should be familiar to pupils, and the teacher may find current examples a useful aid.

Questions a, b and c are intended for discussion and could be extended further if required to d 6 cards and e 12 cards.

The pupils may require some help in the execution of the experiment. Teachers may consider the use of a flow chart to clarify instructions. A blank table, Table 2, on page Rl is provided for recording the results. Collect the class results for pupils to use in A2.

A2
The cards involve selection without replacement, and so the probabilities do change after each card is drawn. This makes it slightly quicker to collect a set (the mean is reduced by about 0.3). It should take, on average, about eight cards to complete a set, but the distribution is rather skewed. c is rather difficult theoretically.

Class results could be collected with a table running from 4 (the least necessary) to about 25, though theoretically 40 might be required. If there is time, a bar chart could be drawn to illustrate the skewed distribution.

A3
The minibus problem is a standard one with bookings: it is binomial with n = 12 and p = 1/6. An owner would probably not overbook, but with present economic stringencies it might make the difference between profit and loss. However, overbooking can result in disgruntled customers who are turned away. Certainly airlines have overbooked and been taken to court for it.

Here dice are used to simulate chance, and pupils may need extra guidance on how to perform the experiment and fill the table. Table 3 on page Rl is provided for recording individual results. Class results should be collected and discussed, as five is rather a small sample size.

Question c is a comment on individual experiments and may be taken up as part of the class discussions arising from d and e.

It is possible that an unacceptable number of people may be turned away. The equally likely hypothesis is tenuous. People may come without booking. Demand may vary.

 

Section B

Random numbers are introduced in this section. Pupils may experience difficulties and will certainly benefit from class discussion, with considerable teacher involvement.

It may be useful to try to show children that numbers called out by them 'at random' are not really random. Ask them all to write down a number 'at random' choosing from the numbers 0 to 9. Collect the results. Usually there are fewer zeros than would be expected from genuine random numbers.

A point worth stressing is how to get a probability of 1 in 6, by ignoring 7,8,9 and 0. One could introduce modulo method (as outlined in B2 for a chance of 1 in 2) but this is left to the discretion of the teacher.

Brighter pupils may appreciate trying to make more efficient use of the random number tables by minimizing the number of digits that have to be discarded. Thus a probability of l in 3 is the same as 3 in 9, and all digits 1 to 9 can be used with only the zero being discarded. 4 out of 7 is the same as 56 out of 98, and so a more efficient use of two-figure random numbers can be made, and so on.

The use of random numbers is also covered in the Level One unit Being Fair to Ernie.

B1
If time is available, pupils could usefully construct and use their own table of random numbers from dice throws.

B2
Page R2 provides copies of the extract of the random number table used in illustrations and can be used as a work-sheet.

You might like to consider the introduction of the following method for a chance of 1 in 2:

If the number is 0,2,4,6 or 8, the event takes place.
If the number is 1,3,5,7 or 9, the event does not take place.

B3
This is a further development of the ideas in B2. The results obtained in B2a, b, and c, may be helpful in B3a, c and d.

You might consider using local weather data to relate to local events. For example how many school cricket matches are likely to be rained off this season, based on the proportion of days when there is sufficient rain to cause this. Another possibility is to consider how many times a week you are likely to have to water an outside plant which requires water or rain every other day.

The data used to introduce this section was obtained from Sheffield Weather Summary 1976 (Sheffield City Museums).

The random numbers model is quite crude, since it implies independence of weather from day to day.

If 3 in 5 is written as 6 in 10, the simulation can use all the random numbers with:

If the number is 1,2,3,4,5 or 6, it rains.
If the number is 7,8,9 or 0, it does not rain.

*B4
This section is optional and intended for more able pupils. It applies the ideas already introduced to probabilities requiring the selection of two-digit random numbers.

You may consider refining methods for b 7 in 30, and d 1 in 13, to make more efficient use of the random number table.

 

Section C

In this section we return to the minibus problem and introduce other situations which can be simulated with the help of the random number table provided with this unit.

C1
Another piece of information is introduced in the minibus problem. This is designed mainly to afford pupils practice in the use of random numbers without making them consider something new.

Table 4 on page R1 is provided for recording individual results. Again, it would be helpful to compile class results before the discussion. In the discussion, you may wish to include:

  1. Have any important features been ignored?
    How might they be taken into account?

C2
This situation may be introduced by demonstrating with, say, three similar keys for a classroom or cupboard door. The three ways of choosing should confirm what one could guess beforehand yet it is still worthwhile to show how one can use the simulations. The advantage of the simulations is that it gives some measure of the difference in efficiency between the various methods. This would take a long time experimentally. If time is short, only one simulation need be done, but it is desirable to use several to show how you can adapt the basic model to fit the different situations.

Tables 5, 6 and 7 on page R3 are provided for the recording of the results of a, b and c respectively.

C3
This section is optional and is intended for more able pupils. Class results could be compiled before answering e. The traffic light example can be illustrated by a tree diagram:

If built-up by pupils or on the blackboard, red and green lines may enhance this diagram.

The experimental proportions will not be identical to the theoretical probabilities, but the multiplication rule will still hold. This can be used with more able pupils to help lay the foundations of multiplication of probabilities.

 

Answers
A1 a See detailed notes.
  b See detailed notes.
  c See detailed notes.
     
A2 a The mean should be about 8.
  b 4 and 40 are the minimum and maximum possible values.
  f See detailed notes.
  g See detailed notes.
     
A3 b Using binomial with n = 12, p = 1/6 theoretical answers for five trials are: 1.35, 0.56, 1.48, 1.61.
  c See detailed notes.
  d See detailed notes.
  e See detailed notes.
     
B1 a 5 1 9 3 7
     
B2   Many possibilities, e.g.
  a 1 the person does not come
2,3,4,5, the person does come
6,7,8,9,0, ignore
  b Use 1; 2,3,4,5,6,7,8; 9,0; as the three categories.
  c Use 1; 2 to 9 and 0; as the first two categories.
     
B3   Many possibilities e.g.
  a Use 1,2; 3,4,5; 6,7,8,9,0; as the three categories.
  b Use 1,2,3,4; 5,6,7; 8,9,0; as the three categories.
  c Use 1,2,3; 4,5,6,7,8; 9,0; as the three categories.
  d Use 1,2,3; 4,5,6,7,8,9,0; as the first two categories.
     
C1   Results will vary.
     
C2 a The mean should be about 6.
    The mean should be about 51/6.
    The mean should be about 31/3.
     
C3 a 3/5.
  b 1/3.
  f The exact probabilities are 4/15, 8/15, 1/5

 

Test Questlons

  1. By giving an example explain what is a simulation.
  2. Write down two advantages and one disadvantage of a simulation.
  3. In a list of random numbers, what is the chance that the next number will be:
    1. 7
    2. An even number
  4. The chance that Fred wakes up late is 2 in 7.
    We can simulate this using random numbers:
    If the number is 1, 2 Fred wakes up late.
    If the number if 3,4,5,6,7 Fred does not wake up late.
    From the list of random numbers given below:
    1. Make out a list of the random numbers you would need for the experiment.
    2. Underline each number in your list which means that Fred is late.
      5 2 1 4 8 9 5 6 6 5 9 4 1 3 0 8 0 3 1 8
      1 0 0 4 2 3 9 4 3 5 6 3 4 2 8 6 6 7 2 6
  5. Write down a rule for simulating a chance of
    1. 1 in 8
    2. 2 in 5
    3. 4 in 9
  6. The Sheffield Weather Summary 1976 shows that there were six rainy days in April 1976. Describe a simulation to find out how many rainy days there would be in one week.

 

Answers

  1. An experiment which uses a randomizing device to model another situation.
  2. Advantages: quick and easy
    Disadvantages: may not be a very good model
  3.  
    1. 1/10
    2. 1/2
  4.  
    1. 5 2 1 4 5 6 6 5 4 1 3 3 1
      1 4 2 3 4 3 5 6 3 4 2 6 6 2 6
    2. 5 2 1 4 5 6 6 5 4 1 3 3 1
      1 4 2 3 4 3 5 6 3 4 2 6 6 2 6
  5. e.g.
    1. 1; 2,3,4,5,6,7,8; 9,0; are the three categories.
    2. 1,2; 3,4,5; 6,7,8,9,0; are the three categories.
      or 1,2,3,4; 5,6,7,8,9,0; are the first two categories.
    3. 1,2,3,4; 5,6,7,8,9; 0; are the three categories.
  6. P(rain) = 6/30 = 1/5 = 2/10
    Use 1,2 for a rainy day,
    3,4,5,6,7,8,9,0 for a non-rainy day.
    Read off seven random digits to find out the simulated number of rainy days.

 

Connections with Other Published Units from the Project

Other Units at the Same Level (Level 1)

Shaking a Six Being
Fair to Ernie
Wheels and Meals
Probability games
Practice makes Perfect
Leisure for Pleasure
Tidy Tables

Units at Other Levels In the Same or Allied Areas of the Curriculum

Level 2

On the Ball
Seeing is Believing
Fair Play
Getting it Right

Level 3

Car Careers
Net Catch
Cutting it Fine
Multiplying People

Level 4

Choice or Chance
Testing Testing

This unit is particularly relevant to: Mathematics.

Interconnections between Concepts and Techniques Used In these Units

These are detailed in the following table. The code number in the left-hand column refers to the items spelled out in more detail in Chapter 5 of Teaching Statistics 11-16.

An item mentioned under Statistical Prerequisites needs to be covered before this unit is taught. Units which introduce this idea or technique are listed alongside.

An item mentioned under Idea or Technique Used is not specifically introduced or necessarily pointed out as such in the unit. There may be one or more specific examples of a more general concept. No previous experience is necessary with these items before teaching the unit, but more practice can be obtained before or afterwards by using the other units listed in the two columns alongside.

An item mentioned under Idea or Technique Introduced occurs specifically in the unit and, if a technique, there will be specific detailed instruction for carrying it out. Further practice and reinforcement can be carried out by using the other units listed alongside.

Code No. Statistical Prerequisites  
  None  
  Idea or Technique Used Introduced in Also Used in
1.2a Using discrete data Seeing is Believing Shaking a Six
Wheels and Meals
Leasure for Pleasure
Fair Play
Car Careers
Cutting it Fine
Being Fair to Ernie
Probability Games
Tidy Tables
Getting it Right
Net Catch
Multiplying People
1.3a Sampling from small, well-defined, population   Fair Play
Net Catch
1.3c Sampling from distributions or infinite populations Getting it Right Fair Play
Net Catch
3.2a Dispersion in a distribution or population   Practice makes Perfect
4.1f Using relative frequency to estimate future probabilities On the Ball,
Testing Testing
 
5u Inference from bar charts Car Careers
Multiplying People
Probability Games
Practice Makes Perfect
5x Comparing actual with expected values Being Fair to Ernie
On The Ball
Fair Play
Choice or Chance
Testing Testing
Probability Games
Car Careers
  Idea or Technique Introduced Also Used in
1.3e Variability in samples Being Fair to Ernie
On The Ball
Car Careers
Choice or Chance
Probability Games
Fair Play
Net Catch
Practice Makes Perfect
Getting it Right
Cutting it Fine
1.3f Random numbers Being Fair To Ernie
1.3g Random number tables Being Fair To Ernie
On the Ball
Multiplying People
2.1a Constructing single variable frequency tables Being Fair to Ernie
Practice Makes Perfect
On The Ball
Choice or Chance
Wheels and Meals
Leasure for Pleasure
Seeing is Believing
Probability Games
Tidy Tables
Car Careers
3.1c Mean for small data set Practice makes Perfect
Fair Play
Net Catch
On the Ball
Getting it Right
Cutting it Fine
Seeing is Believing
Car Careers
3.2a Range Practice Makes Perfect
Cutting it Fine
4.1m Fairness and equally likel;y probabilities Probability Games
Fair Play
Choice or Chance
4.1n Probabilies of a combination of events Probability Games
Fair Play
4.3o Simulation as a model Net Catch
4.3p Setting up a simulation On the Ball
Testing Testing
Net Catch
Choice or Chance
4.3q Interpreting a simulation On the Ball
Net Catch
Choice or Chance
Testing Testing
5a Reading tables Shaking a Six
Probability Games
On the Ball
Net Catch
Being Fair to Ernie
Leasure for Pleasure
Seeing is Believing
Multiplying People
Wheels and Meals
Tidy Tables
Car Careers
Testing Testing

Page R1
Trial Guess Number of cards used
1    
2    
3    
4    
5    
6    
7    
8    
9    
10    

Totals

   

Table 2

 

Trip Person Total number
of seats filled
Tick if minibus is
over-booked
1 2 3 4 5 6 7 8 9 10 11 12
1                            
2                            
3                            
4                            
5                            

Table 3

 

 

Trip Person Total number
of seats filled
Tick if minibus is
over-booked
1 2 3 4 5 6 7 8 9 10 11 12
1                            
2                            
3                            
4                            
5                            

Table 4

 

Page R2
a For a probability of 1 in 5:
If the number is   the person does not come.
If the number is   the person does come.
If the number is   we go to the next number.
9 1 9 3 8 8 5 6 3 5
7 6 9 7 3 5 1 9 3 7
1 4 6 6 0 7 4 6 5 0
5 8 0 8 7 3 4 2 9 7
2 0 4 2 6 4 6 8 0 0

So a list we could use is

b For a probability of 1 in 8:
If the number is   the person does not come.
If the number is   the person does come.
If the number is   we go to the next number.
9 1 9 3 8 8 5 6 3 5
7 6 9 7 3 5 1 9 3 7
1 4 6 6 0 7 4 6 5 0
5 8 0 8 7 3 4 2 9 7
2 0 4 2 6 4 6 8 0 0

So a list we could use is

c For a probability of 1 in 10:
If the number is   the person does not come.
If the number is   the person does come.
If the number is   we go to the next number.
9 1 9 3 8 8 5 6 3 5
7 6 9 7 3 5 1 9 3 7
1 4 6 6 0 7 4 6 5 0
5 8 0 8 7 3 4 2 9 7
2 0 4 2 6 4 6 8 0 0

So a list we could use is

 

Page R3
Trial Key Number of
keys tried
1    
2    
3    
4    
5    

Table 5

 

Trial Key Number of
keys tried
1    
2    
3    
4    
5    

Table 6

 

Trial Key Number of
keys tried
1    
2    
3    
4    
5    

Table 7

 

Trial Stopped at
first lights
Stopped at
second lights
Number of
times stopped
1      
2      
3      
4      
5      
       
6      
7      
8      
9      
10      
       
11      
12      
13      
14      
15      
       
16      
17      
18      
19      
20      

Table 8

 

Page R4

Random Numbers

77  04 01  09 73  89 84  35 77  76 12  39 43  64 97  40 83  99 18  26
39  00 29  43 44  23 01  92 63  88 89  61 91  67 90  04 22  34 19  93
63  78 56  92 64  87 82  73 33  53 25  36 40  91 19  52 36  40 91  19
52  67 36  19 67  84 34  55 97  37 92  30 27  26 71  04 71  78 38  15
58  21 59  06 07  57 57  99 40  43 47  18 03  62 91  41 60  90 45  13
 
24  65 06  55 72  04 87  31 29  39 56  29 93  95 65  90 95  99 87  46
66  36 07  93 49  20 02  59 48  54 35  73 34  68 72  44 28  87 44  81
09  77 10  52 52  52 65  29 15  82 81  23 56  99 82  21 01  62 81  98
14  56 32  69 71  27 29  74 87  24 79  42 66  10 50  75 47  87 08  26
35  84 64  56 47  54 11  22 93  84 75  65 06  91 47  47 67  25 97  25
 
08  35 58  94 06  04 02  41 56  90 12  38 09  87 20  22 20  30 72  51
39  84 92  69 36  47 42  09 72  28 20  63 90  67 24  56 54  27 12  89
16  20 61  32 75  91 50  16 53  51 83  14 30  93 83  74 59  31 70  81
54  35 42  49 55  57 13  50 70  03 72  39 48  67 94  73 37  67 13  39
66  29 74  71 55  60 88  08 10  62 08  10 55  28 51  86 52  75 00  14
 
59  00 51  60 44  72 59  53 94  22 10  74 38  54 43  43 45  29 91  74
43  45 29  91 74  43 58  08 72  99 89  09 38  66 75  45 49  00 47  42
75  47 88  59 25  21 04  61 07  14 40  73 42  68 67  25 68  76 98  45
28  80 46  57 74  80 62  57 51  32 33  42 06  56 17  81 94  25 05  63
58  62 21  99 86  58 90  78 87  05 96  57 38  14 37  35 05  51 87  25
 
87  71 56  03 65  03 11  69 23  98 78  64 52  19 04  99 04  73 90  48
41  21 95  96 34  83 03  16 31  72 11  50 65  47 58  80 68  92 79  82
77  93 27  40 49  08 05  83 42  49 80  95 99  46 24  51 85  74 13  83
81  27 96  24 42  13 33  55 25  65 91  39 43  36 83  32 40  32 48  71
93  44 83  25 03  62 06  48 98  74 38  18 76  63 58  44 87  58 91  26
 
47  04 95  29 28  67 85  59 17  41 49  89 23  35 50  90 28  97 55  86
20  52 82  47 00  24 00  46 69  91 07  37 21  93 54  92 73  09 06  08
36  67 47  47 03  16 69  50 48  41 70  97 26  43 30  52 10  16 85  03
35  60 74  94 29  84 89  72 57  65 49  30 11  61 54  88 18  85 68  32
37  80 42  50 20  09 57  58 41  58 42  62 17  11 94  98 81  98 04  49
 
10  91 74  06 38  02 57  04 25  67 52  47 72  59 62  22 42  44 98  26
10  17 59  75 76  74 67  12 19  68 34  28 32  54 11  80 14  51 42  07
42  45 57  52 07  84 44  43 01  65 20  56 64  01 46  39 26  73 83  92
01  61 18  96 23  36 41  01 57  70 20  29 64  90 49  77 41  32 85  93
74  91 20  66 07  62 81  51 40  58 26  21 96  98 14  57 69  96 99  86
 
30  25 71  25 27  20 69  11 38  51 41  67 45  95 22  35 55  75 36  20
84  64 38  27 68  61 01  90 31  58 18  77 70  79 15  29 55  10 20  18
28  69 32  14 56  22 86  70 48  24 83  87 16  63 66  62 21  74 98  04
38  40 21  06 72  81 04  57 41  98 12  60 98  24 11  51 34  27 02  49
06  36 38  42 84  53 41  95 37  29 48  68 72  86 22  22 71  76 85  09
 
30  36 31  16 12  35 75  25 20  31 83  50 84  83 34  07 37  45 09  73
18  87 76  43 56  63 19  65 36  86 14  47 86  86 30  97 48  08 80  49
32  70 17  68 75  98 52  05 67  68 22  94 80  18 05  90 28  45 40  52
66  60 69  56 87  43 72  87 76  43 40  66 08  77 50  43 70  91 86  54
32  60 71  47 28  06 21  63 63  16 25  32 21  35 62  47 20  42 08  87
 
43  89 32  54 85  23 87  60 87  38 11  47 76  85 83  97 89  52 11  56
49  55 09  63 51  15 26  48 22  99 40  82 75  31 19  71 87  57 58  67
00  04 13  23 93  86 64  21 15  55 69  21 19  54 22  57 61  46 85  70
99  50 06  22 15  92 33  21 68  45 25  97 27  21 06  67 93  15 96  29
80  62 34  15 07  51 34  99 93  37 31  96 54  85 39  37 94  10 91  51

 

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