Shaking A Six | Statistics In Your World |
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Brief Description Aims and Objectives Prerequisites Equipment and Planning Section A - Starting Snakes and Ladders Section B - The Probabilty of a Six Section C - Unfair Dice Section D - How Bised Is the Die? Answers Test Questions Test Questions - Answers Connections with Other Units |
Brief Description This unit introduces some elementary ideas of probability through throwing dice. Contact with games such as Ludo and snakes and ladders leads some children of this age to think that throwing a six is harder than throwing any other single number. Although the expected number of throws to get a six is 6, there are occasions when it takes much longer than this. It may be that such occasions are remembered. There may also be a subconscious comparison of throwing a six with throwing all other numbers, not just one in particular. Some experiments are described to enable pupils to test this hypothesis systematically. The data obtained is rather difficult to comprehend as many figures are involved, so pictorial representation and data reduction are used to convey the main points of the distribution. Results from ordinary dice are compared with results from biased dice. Design Time: 5 hours
Aims and Objectives On completion of this unit pupils should be able to obtain data by direct counting, and to tabulate it. They should be able to obtain the mode and calculate the median of a small set of numbers. They should be able to draw and read a bar chart. They will have practised collecting data, assigning probabilities by studying relative frequency, comparing two sample distributions and drawing simple inferences from distributions and reading data presented in tabular and graphical form. They meet examples of:
They gain experience in collecting data under different circumstances.
Prerequisites Previous experience of drawing bar charts would be helpful but is not essential. Pupils will need to know the meaning and order of fractions and decimals between 0 and l and use a simple scale on the vertical axis of a graph.
Equipment and Planning Section A compares the difficulty of throwing a six with throwing a one. All the class can throw sixes and then ones, working in pairs, or the class can be asked to work in sets of two pairs. Sufficient dice for one between two pupils are required. Section B looks at the likelihood of throwing a six with a die and investigates the connection between the 'settling down' of relative frequency and probability. Section C covers much the same ground as Section A, but uses a die biased in favour of a six or a one. Section D repeats Section B with the biased die. Section A needs dice (more or less unbiased), squared paper, and pages R 1, R2 and R3. Section B needs dice (more or less unbiased) and pages R4 and R5. Coloured pencils are helpful. For Section C each pair of pupils requires thin card or thick paper (sheet size 9 cm x 7 cm), sellotape, or glue; or squared paper, sellotape and extra paper or card (see below). Section D needs page R4. Core material is Sections A, B and C, with A1(g) and C4(e) optional for more able pupils. Section D is optional, for more able pupils or those who work more quickly.
Section A Section A begins by questioning the common belief among younger pupils that a six is harder to get than any other number. The experiments have two purposes. One is to see how long it takes to throw a particular face on a die. The other is to compare the results of throwing for one face with the results of throwing for another. Pupils complete bar charts and draw some inferences. It is useful to point out that not all samples are identical and to indicate the effect of size on sample distribution. The choice of 25 times for the experiment (i) eases the calculation of the median, and (ii) is large enough to give a reasonable sampling distribution. The theoretical distribution for large numbers of throws of unbiased dice has:
It may be possible to get some of the brighter pupils to see that their experiment can be considered as a sample from an infinite population of throws to get a six, but this is not mentioned in the Pupil Unit. It is fair for all pupils to have to throw a six before starting at Ludo since it applies to all players, and they use the same die. To have all players starting together would change the nature of the game, and possibly take away some of the fun. It is a matter of opinion which way is better. Some examples of other ways of starting are: tossing coins, pulling names from a hat, drawing straws and drawing cards. A1 It is suggested that the class work in pairs and then double up with another pair. Half the class are throwing sixes and the other half are throwing ones. They then compare results. If time is not a problem, each pair could throw both ones and sixes. When copying the other pair's results in (c), it is the total number of throws, not the actual results, which is important. Usually the smallest number of throws taken to get a six or a one is 1. The last few optional questions raise the ideas of independence and that there is no theoretical upper limit to the number of throws that could be taken. More able pupils can be asked to look at their sequences to see if their answers are carried out in practice. A2 A4 A5
Section B Section B involves throwing a die again. Section B2 could use the first 20 results of Table 1. The connection between relative frequency and probability is introduced. The 'settling down' of relative frequency in these circumstances is fundamental to the idea of using relative frequency as a basis for estimating probabilities. The graphical method chosen is based on an idea used in the D.I.M.E. project of G. Giles of the University of Stirling, whose material is published by Oliver and Boyd. The advantages of this form of representation are as follows:
A six is expected once every six throws. If unbiased, each face of the die is equally likely to land on top. The probability of any particular face being on top is 1/6 since it is one of six equally likely cases. Children's intuition (or just guessing) may give different answers here. Too much initial discussion is probably best avoided, since those who 'know' the answer may spoil the discovery by those who don't. The rest of the section should provide answers. B1 The idea is to start where it says Start and move to the right for a success or to the left for a failure and see where your route finishes. Down the left-hand side the number records how many throws; the number of points in from the left gives the number of successes. If you reach an edge of the graph, the next part of the path may be vertically downwards rather than to the left or right. When turned through 90o, the graph becomes the usual plot of relative frequency (y-axis) against number of throws (x-axis). This can be seen as the first part of the graph. It is hoped that 40 throws will be seen to settle down better. A larger sample size usually shows the settling down of relative frequency more clearly. The path should settle down at about the 0:5 level for fraction of successes. There is an equal likelihood of throwing an odd or an even number with an unbiased die, so we have a theoretical probability of 1/2. B2 There are six faces on a die. With an unbiased die each face is equally likely to land on top, so we can expect a six to turn up 1 time in 6. The theoretical probability of throwing a six with an unbiased die = 1/6. It is recommended that some of the class try to throw a one.
Section C Section C covers the same ground as Section A, but uses biased dice. A discussion on the concepts of biased and unbiased might be of value. The statistical ideas are the same as those of Section A, but with the added emphasis on dice biased in favour of one or six. C1 Draw the diagram on squared paper, using squares with sides 2 cm. Mark the numbers 1 to 6 on the BACK of the squares shown. Use sellotape to stick extra paper or card on the front of the square marked *. Cut out along all the solid lines. Fold along the dotted lines. Fold the square marked F in front of the square marked with a 6 on the back. Let all three strands point towards you. Plait each strand under and over each other until finally the tab tucks into the cube. The cube should now look like a die and be biased in favour of a six. This method does give a cube which stands up to the rigours of throwing. Neither die is easy to roll. They should be spun in the air like tossing a coin. Dice already biased in favour of different faces are available from E.S.A. It is suggested that each pair be allowed to choose the bias of their own die, and then exchange their die with another pair who have to guess the bias. Very able children might use dice biased in favour of other single numbers such as two or three. The net for the die could be reproduced using a spirit master. C2 C3
C4 The pupils' answers to c should determine the bias.
*Section D Section D repeats Section B but uses biased dice. Page R6 and biased dice are required. Coloured pencils are helpful. This section should show that biased dice lead to relative frequencies that settle down in just the same way as unbiased dice. The techniques involved are the same as Section B. With a die biased in favour of a six, the probability of throwing a six is higher than 1/6. With a die biased in favour of a one, the probability of throwing a six is less than 1/6. A die biased in favour of a six will land with 6 on top more often than an unbiased die. A die biased in favour of a one will land with 6 on top less often than an unbiased die.
Answers
Test Questions
Answers
Connections with Other Published Units from the Project
Other Units at the Same Level (Level 1) Being Fair to Ernie
Units at Other Levels In the Same or Allied Areas of the Curriculum Level 2
Level 3
Level 4
This unit is particularly relevant to: Mathematics, Social Science.
Interconnections between Concepts and Techniques Used In these Units These are detailed in the following table. The code numbers in the left-hand column refer to the items spelled out in more detail in Chapter 5 of Teaching Statistics 11-16. An item mentioned under Statistical Prerequisites needs to be covered before this unit is taught. Units which introduce this idea or technique are listed alongside. An item mentioned under Idea or Technique Used is not specifically introduced or necessarily pointed out as such in the unit. There may be one or more specific examples of a more general concept. No previous experience is necessary with these items before teachingWe unit, but more practice can be obtained before or afterwards by using the other units listed in the two columns alongside. An item mentioned under Idea or Technique Introduced occurs specifically in the unit and, if a technique, there will be specific detailed instruction for carrying it out. Further practice and reinforcement can be carried out by using the other units listed alongside.
Page R1
Table 2 - Throwing a six (ordinary die)
Table 3 - Throwing a one (ordinary die)
Page R2
Table 4 - Throwing a six (biased die)
Page R3
Page R4
(*Cross out the one that does not apply)
Page R5
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